Two nations are already at war. You cannot win it for either of them. You can only keep it from ending.
Longest peace held: 0 years
Ostrun and Meridale fight without you. Every season their armies clash along a front line, and one of them edges closer to winning outright.
You are not a general. You are the arbiter of a League neither nation can leave. Each season you are handed three drafted laws. You must enact exactly one.
Every law you pass applies to both nations equally — a conscription cap slows both armies, a truce silences both guns, an arms tax taxes both treasuries. You never get to help just one side.
A law that helps a weaker nation catch up also slows the stronger one down less than you'd expect — the same rule lands differently on two different economies. That asymmetry, from a symmetric law, is the whole game.
The war ends when one side breaks through, or when both armies collapse together, or when twenty years pass with the League still holding. Your score is how long the peace held, and how much suffering it cost to hold it.
Suffering so far: 0
Enact one law — it binds both sides